Each entry tends to have a nice little bit of detail to help run the encounter in an interesting way. There’s a short journey to the burial valley involved so there’s also a little wandering monster chart of twelve or so entries. Zombies, Coffer Corpses, and Mummies can look a lot alike. Describe the creature, not the Victorian Categorization. I LOVE it when the players are left guessing about the monsters they encounter and that’s what a decent amount of the advice boils down to. He also does a good job in giving advice on running the undead, based mostly around descriptions, which should add a nice element of horror and quite a bit of mystery to them. Ye old DMG1E has all of the answers and things I thought were broken in Turn Undead were clarified by the designer. It basically consists of a brief rules clarification on the turning of undead and a little advice on running them. There is an excellent four paragraph note on running the undead, since this adventure is so heavy on them. The background/introduction here is only a page and a half or so. The homesteads of the northmen are being attacked by evil! Undead! The leader has called in outsiders to help because Northmen are all cowards and/or quitters, being demoralized after six of their champions failed to return. Stupid Northmen! You don’t want your ancestors tombs looted? Then don’t go hiring mercenaries to solve your problems! And the party gets gimped on treasure they recover. It also has some bullshit ‘be a hero’ in it. Gird the clerics loins boys! It’s Turn Undead time!Įvil, pure and simple! From the Eighth Dimension! Err… plane! This is an undead hack in a bunch of barrows/caves carved in to the walls of a valley/gorge. Creepy barrows with a shit-ton of undead. There, you're all caught up.Take a little of the ICE supplement Bree & the Barrow Downs and combine it a dash of that room in which the earth mother was killed in The 13th Warrior. All in all, it was a bunch of legal mumbo-jumbo that can be summarized as Troy can't take roles that aren't SAG-AFTRA approved, Gearbox won't bite on a union deal or work with them at all, Troy couldn't accept the role, Gearbox acted like he was in the wrong. Gearbox then tried to justify their decision by using Texas's non-union status as an excuse, to which a SAG-AFTRA (basically the Voice Actor Union) representative replied that it didn't work as an excuse and that Gearbox simply had turned down their contract in the first place. Then, o n Twitter, Randy stated that Troy had turned it down and that what he said was false, which ultimately turned out to be a false statement in of itself.
When asked about reprising his role as Rhys by fans multiple times, Baker basically said that he could only do roles for the Union rate and that Gearbox wouldn't take that deal.
On to Troy Baker, who frankly was more professional about the whole situation than David Eddings or Pitchford has been.
Again, 99% of these drama-bombs are based on "he-said-she-said" tweets and assumptions. But they are based in Texas and that is a Non-Union state, so it makes sense purely from the business side of things.
Odd that both Baker and Eddings came out about Gearbox's cheap offers yet the company denies any such claim. Also, he accused Randy of assaulting him at one point. In response, Eddings made it clear that Gearbox did not agree with him asking for the Union standard for voice acting, even though he had voiced the character for "free" when he previously worked at Gearbox. David had started a bit of twitter drama based on fans asking him if he'd be returning as the voice of the cheeky robot for the fourth time. These actors, of course, being Troy Baker (who was the voice of Rhys Strongfork) and David Eddings (the previous voice of Claptrap). Funnily enough, a lot of the "drama" surrounding Borderlands 3 was centered around the voice roles, with two different voice actors coming out about Gearbox's payment policies at about the same time.